One of my favorite games to play during spoiler season is to try to find legends that either add layers to existing cards, or commons and uncommons that provide a critical mass of effects to enable existing strategies
This a great card for any deck that reliably gets two or more of the party creature types in play
2 Primal Might Simple, Highly Powerful Fight Spell Simple yet brutally effective, Primal Might was a major player in Monogreen Stompy decks when it was legal in Standard
Saheeli, Sublime Artificer I think Im less excited about Saheeli, Sublime Artificer than some of my peers, but I do recognize the value a Young Pyromancer proxy that isnt targetable by creature removal can potentially provide
Theres a catch: It must be the top card from your graveyard (yes, Mirage had nonsense restrictions like this)
So, to try and even things out a little, we decided to list the best Mono-Red commanders available