What does Reviving Dose do
This four-drop sorcery gives your team a power and toughness boost of 1 each with both infect and trample
This is just what the card is based around, however, as dealing damage lets you steal cards from the damaged players graveyard and cast them using mana of any color
Guiding the people of the core, Ojer Taq allows civilization to build and bloom, and her exponential growth with see any player using them quickly dominate the game

1 Kasla, the Broken Halo 1 Saint Traft and Rem Karolus 1 Wand of the Worldsoul 1 Flockchaser Phantom 1 Wildfire Awakener 1 Ichor Elixir 1 Path of the Ghosthunter 1 Deluxe Dragster 1 Mistmeadow Vanisher 1 Nesting Dovehawk 1 Kykar, Wind's Fury 1 Elspeth, Sun's Champion 1 The Locust God 1 Angel of Finality 1 Angel of Salvation 1 Austere Command 1 Chasm Skulker 1 Cultivator's Caravan 1 Emeria Angel 1 Exotic Orchard 1 Frostboil Snarl 1 Furycalm Snarl 1 Hour of Reckoning 1 Keeper of the Accord 1 Kher Keep 1 Mentor of the Meek 1 Nadir Kraken 1 Port Town 1 Prairie Stream 1 Secure the Wastes 1 Skycloud Expanse 1 Temple of Enlightenment 1 Temple of Epiphany 1 Temple of Triumph 1 Venerated Loxodon 1 Whirlwind of Thought 1 Cloud of Faeries 1 Command Tower 1 Commander's Sphere 1 Ephemeral Shields 1 Evolving Wilds 1 Fractured Powerstone 1 Goblin Instigator 1 Goblin Medics 1 Impact Tremors 1 Spirited Companion 1 Suture Priest 1 Terramorphic Expanse 1 Village Bell-Ringer 1 Banisher Priest 1 Arcane Signet 1 Battle Screech 1 Chant of Vitu-Ghazi 1 Conclave Tribunal 1 Devouring Light 1 Duergar Hedge-Mage 1 Fallowsage 1 Flight of Equenauts 1 Improbable Alliance 1 Migratory Route 1 Mystic Monastery 1 Rogue's Passage 1 Seraph of the Masses 1 Skullclamp 1 Sol Ring 1 Stoke the Flames 1 Swords to Plowshares 1 Tetsuko Umezawa, Fugitive 1 Wear // Tear 1 Temporal Cleansing 1 Meeting of Minds 1 Shatter the Source 1 Wrenn's Resolve 1 Cut Short 1 Joyful Stormsculptor 1 Artistic Refusal 8 Plains 8 Island 8 Mountain Divine Convocation Planechase Cards Divine Convocation Tokens 1 Bird // Kobolds of Kher Keep token 1 Spirit (white) // Spirit (blue) token 1 Warrior // Emblem (Elspeth, Sun's Champion) token 1 Soldier // Insect token 1 Eldrazi // Angel (4/4) token 1 Squid // Human (red) token 1 Tentacle // Human (red) token 1 Goblin // Eldrazi token 1 Elemental // Elemental (blue-red) token 1 Elemental // Faerie token Bird // Kobolds of Kher Keep Spirit (white) // Spirit (blue) Warrior // Emblem (Elspeth, Sun's Champion) Soldier // Insect Eldrazi // Angel (4/4) Squid // Human (red) Tentacle // Human (red) Goblin // Eldrazi Elemental // Elemental (blue-red) Elemental // Faerie CALL FOR BACKUP Bright-Palm, Soul Awakener and Shalai and Hallar are traditional foil cards

Traditionally these break down into two cycles: five marquee cards that intersect with each years major mechanical theme, and five alternate commanders who push the decks into slightly different thematic space