We didn't neglect Vorthos, however
Whether it is the right tool for you, in a deck you build or in a game, is largely going to be a function of what is useful for you at the time
Approach of the Second SunDay of JudgmentDefiant StrikeDivine GambitEphemerateGift of EstatesGods WillingMana TitheRevitalizeSwords to PlowsharesTeferis ProtectionBlue Suns ZenithBrainstormCompulsive ResearchCounterspellMemory LapseMinds DesireNegateOptStrategic PlanningTezzerets GambitTime WarpWhirlwind DenialAgonizing RemorseCrux of FateDark RitualDemonic TutorDoom BladeDuressEliminateInquisition of KozilekSign in BloodTainted PactTendrils of AgonyVillage RitesChaos WarpClaim the FirstbornFaithless LootingGrapeshotIncreasing VengeanceInfuriateLightning BoltMizzixs MasteryShockStone RainThrill of PossibilityUrzas RageAbundant HarvestAdventurous ImpulseChannelCultivateHarmonizeKrosan GripNatural OrderPrimal CommandRegrowthSnakeskin VeilWeather the StormDesparkElectrolyzeGrowth SpiralLightning HelixPutrefy

Good as a way to get a few problem cards out of the picture before they do any damage and good as a way of throwing a spanner in the works of what your opponent is up to but not something to rely on to lock someone out of the game or solve every problem
So, let's go deep into the forest and find some fungi
I didnt think the deck had a good matchup versus Jund all of a sudden, but I had been operating under the misconception that it was dreadful, and it was certainly not dreadful