The 5-sentence Commander game plan I win by: (combat damage, combo, commander damage, drain, lock, alt win, etc.) I get there by: (tokens, value engine, graveyard loop, spellslinger, stax, big mana, etc.) My commanders job is: (engine, payoff, tutor, glue, finisher, or distraction) My backup plan is: (what you do when the main thing gets hated out) My biggest problem is: (fast decks, wipes, grave hate, counterspells, artifacts, etc.) If you cant fill this in, do not buy more cards
In the case of the new Historic Horizons cards, you can get them through the packets in the event or by crafting them
Screams of the Damned is a fun way to swap resources in your graveyard for removal
Then it attacks again
First, think of an existing Magic mechanic that's like yours
Four new Commander decks arrive on August 2