MTGs Outlaws of Thunder Junction set is packed with interesting, powerful cards, from high-value Creatures to potent new Spree Sorceries
When you built a deck, one of the questions you had to ask was what your opponent would Cap out of your deck if he had the chance

Decklist: Tovolar Transform in Commander Tovolar, Dire Overlord | Illustration by Chris Rahn Commander (1) Planeswalker (2) Arlinn Kord Arlinn, the Pack's Hope Creature (33) Afflicted Deserter Avabruck Caretaker Breakneck Rider Cemetery Prowler Child of the Pack Cult of the Waxing Moon Daybreak Ranger Duskwatch Recruiter Geier Reach Bandit Hermit of the Natterknolls Hollowhenge Overlord Hound Tamer Howlpack Piper Huntmaster of the Fells Ill-Tempered Loner Immerwolf Instigator Gang Kessig Naturalist Kruin Outlaw Mayor of Avabruck Mondronen Shaman Nightpack Ambusher Outland Liberator Reckless Stormseeker Sage of Ancient Lore Scorned Villager Silverfur Partisan Tovolar's Huntmaster Ulrich of the Krallenhorde Village Watch Volatile Arsonist Weaver of Blossoms Werewolf Pack Leader Instant (8) Bala Ged Recovery Blasphemous Act Cultivate Kodama's Reach Rampant Growth Relentless Assault Three Visits Unnatural Moonrise Sorcery (7) Beast Within Chaos Warp Heroic Intervention Moonlight Hunt Moonmist Return of the Wildspeaker Waxing Moon Enchantment (8) Beastmaster Ascension Berserkers' Onslaught Full Moon's Rise Howling Moon Howlpack Resurgence Rhythm of the Wild Shadow in the Warp Unnatural Growth Artifact (7) Arcane Signet Gruul Signet Herald's Horn Lightning Greaves Sol Ring Swiftfoot Boots The Celestus Land (34) Cinder Glade Command Tower Cragcrown Pathway Game Trail Kessig Wolf Run Path of Ancestry Reliquary Tower Rockfall Vale Rootbound Crag Secluded Courtyard Stomping Ground Temple of Abandon Thornspire Verge Wooded Ridgeline Mountain x5 Forest x15 If you want to build a deck based around transform then theres really one best direction that you can go, and thats werewolves

Natural Order This is one of the strongest ways you can cheat out big creatures early
This card allows you to bring any enchantment from your graveyard to the battlefield for WUBRG, but also gives you a shrine token whenever a nontoken shrine enters your field
And this isnt just a beefy vanilla card, considering that it has trample and ward 2