The turns seem like they are going to be minor when you consider that most sea monsters in the deck have fairly high mana values, and that you won't often be able to cast two of them in a turn
(2015-08-25) If a spell with awaken has multiple targets (including the land you control), and some but not all of those targets become illegal by the time the spell tries to resolve, the spell wont affect the illegal targets in any way
Beginner mistakes you can skip Depositing two or three high impact cards early
Secret Lair x Monster Hunter: The Monsters II Razaketh, the Foulblooded ($8-$54, 70k decks) Kalamax, the Stormsire (50-$5, 5k) Wasitora, Nekoru Queen (50-$4, 9k) Amareth, the Lustrous (50-$3, 7k) Im pretty low on this set of cards
Drizzt offers a lot of value packed into five mana, effectively ten power across two bodies when you consider Drizzts double strike ability
Warp Warp is a mechanic that is geared towards brewing because it is powerful and creates mini-puzzles of how to get additional value out of a summoning sick creature that only sticks around for your turn