They are: Lands played by the owner enter untapped At the beginning of the user's combat phase, they can create a 2/2 elemental creature token if they control five or more towns By spending 3 generic and WUBRG (one mana of every color), other creatures under the user's control get +1/+1 for each town under the player's control The ability to play around towns is interesting because it ties perfectly with MTG 's land cards with the town subtype introduced with the Final Fantasy set, which includes 23 of them
Amber and Sapphires strength lies in playing characters quickly - helped by ramping your ink - and having them support each other to form an impregnable defence while you run away with the victory before your opponents can slow you down
Sometimes you write down a story moment when making Universes Beyond cards and only have to tweak a few words to get a line of Magic rules text
Although it's not a game-changing card by any means, Lifestream's Blessing is still an excellent choice for most Green stompy decks that need more survivability and card draw while saving deck space for more monstrous creatures
If you have a specific deck in mind and need four copies of a particular mythic, buying 30 packs and hoping to pull it is not a good strategy
Casting it as early as turn 3-4 should be doable