I mentioned a moment ago that Im less high on Path to Exile lately, especially in games with more tuned decks that arent the high end of the format
In an ideal game, you would play ramp cards like Gramma Tala, Storyteller and One Jump Ahead during your first few turns, then start dropping five or six-cost cards as early as turn three
As usual, these aren't going to be the best or most expensive cards in the set, but rather cards that I think are cool
It all came down to the final game
Storm decks focus more on red, black, and sometimes blue mana, and green decks can already ramp themselves pretty effectively
Clefable Clefables card highlights this elegant Fairy-type Evolution of Clefairy, emphasizing its graceful and defensive abilities