So why build a deck around such a mediocre mechanic
With past pirate decks having to be built with a hodgepodge of disparate themes, Edward Kenway helps to provide some clarity in deckbuilding by focusing on two powerful and thematically appropriate effects: gaining Treasure and stealing opponents cards
Play legends, play some more legends, and win the game
We occasionally let red do it, but usually there's a short duration during which you can do it, unlike blue and black that usually doesn't have a time limit
#5 Seems to be pretty fun as a tank strategy with full metal lab/iron defender/wally to mill cards before going in for a nuke later on The basic can put in work to get beldum/genesect out t1 going 2nd so might be a fun deck to try out #6 Well this is a surprise, maybe they do plan to go through all the base game megas alongside DLC ones Lonk Aspiring Trainer #7 MY DRILL IS THE DRILL THAT PIERCES THE HEAVENS
its Volt Charge ability generates one lightning energy per turn, ensuring Raichu has the resources it needs for its powerful attacks