This is a great combat trick with the power boost, a life gain break, and then indestructible to save something
Silverquill, the Disputant Silverquill, the Disputant gives casualty 1 to your instant and sorcery spells, which is pretty powerful, considering that you can sacrifice a token to double any spell effect
Its a repeatable way to fish up merfolk from your library and put them directly into play but offers no utility to other decks
It completely turns the game upside down, leaving those within it to rely on luck and the heart of their cards to come out on top
We get to dig in the crates and pull out all those stops and try to make the best flavor match and do some stuff that's going to excite and tickle the nostalgia strings for Magic players of all types
I cracked it open and played repeatedly against tuned decks losing horribly, but getting a better and better sense of how to tune a deck